![]() Most hard-core will finish the game fast, but for the general masses, it'll provide a nice bit of classic gaming with all of the most current, and trendy, bells and whistles.įor me, this is good fun, and it's a wide ranging game that many can appreciate. The sound is high quality, all of the characters are cool looking and the moving and non-moving background animations are the products of mad creation and the detail-oriented fiends at Shiny, and the hard rock music is conducive to torture ¿ in a good way. Shiny beefed up this game tremendously since the last time we saw it. Plus, I miss the days when I could pour salt on snails or blow pieces of crap up with fire crackers Wild 9 settles my punky little adolescent urges (of which I seem to have more than I knew) with an evil flair. Created in 1995 or '96, Wild 9 is in full 3D, with polygonal characters and. With all of this mediocre 3D stuff packing shelves (like Fifth Element, for instance), Wild 9 makes strange sense. Wild 9 is, if you will, the last remnant of Shiny's Earthworm Jim days, even though it has nothing to do with the game. I know it's no Quake 2, with its flash and speed, but I don't care. The game supports both dual analog and force-feedback, is packed with dynamic sound and great effects, and is constructed with lots of early hints and a smooth, easy-to-use interface. Well, anyway, the game is packed with about 10 levels, enabling Wex to pass swing, jump, and torture his way through keyhole-based puzzles, and other, more interesting rig-based obstructions. ![]() ![]() Thus, a parent wouldn't have to feel guilty about letting their seven-year-old play it. What's really great is that you can do this and feel good about it, too, because you must in order to progress through the game, and the characters aren't human or realistic. Wex must save the rest of the Wild 9 in order to reach the end and face the final boss. You can bash them on the ground, throw them in spiked pits and watch them slowly die, hurl them into giant furnaces, or decapitate them. Having said all that, Wild 9 is a fun, 2D platform game with, as Shiny President Dave Perry says, "a hook." The main character Wex has a 'rig' on his right arm protruding a beam that enables him to manipulate enemies or objects, and in this game, he makes best use of it by torturing the hell out of his enemies.Īnd it's a blast. Not a bad thing, but certainly not a fluke coincidence either. In many ways when playing this title, you will feel striking similarities to EJ. While it looks like a 3D game, it moves in a completely 2D world. Created in 1995 or '96, Wild 9 is in full 3D, with polygonal characters and environments, texture maps, animated backgrounds, and loads of light effects. Wild 9 is, if you will, the last remnant of Shiny's Earthworm Jim days, even though it has nothing to do with the game.
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